The Doctors Cure is a 3D immersive game that positions players as protagonists in a virtual world where they must use persuasive writing and evidence from complex texts in the role of citizen investigator.
The game narrative and 3D world were designed for players to explore a world inspired by Mary Shelley’s Frankenstein; or, the Modern Prometheus. Beyond persuasive argumentation, students grapple with medical ethics and contemplate concepts such as the ends justifying the means and the nature of human existence as they experience a town affected by a disastrous plague. This curriculum meets Common Core standards for persuasive writing.
- (watch teaser) (see Gates Video) (read overview manuscript) (read specific study)
- Doctors Cure Lesson Plan (Snapshot | Full Unit Guide | Student Notebook)
- Download the Game: http://atlantisremixed.org/doctors-cure
About Sasha A. Barab PhD
Sasha Barab is a Professor in the Mary Lou Fulton Teachers College at Arizona State University, where he co-founded and serves as the Executive Director of the Center for Games and Impact.
Dr. Barab is an internationally recognized Learning Scientist who holds the Pinnacle West Chair of Education, and who has researched, designed, and published extensively on the challenges and opportunities of using games for impact.
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