The Certificate in Games and Impact (handout) provides a solid grounding in theory, design and use of games as tools for affecting change in education, health and social justice, among other fields.
Learn from and participate in research with renowned Center-affiliated faculty
Work on real games alongside experts and learn how to design, test and evaluate their impact in the world
Tailor project work to issues and topics relevant to your field of study
Access Center for Games & Impact archives, innovation lab, library of games and development resources
This course provides an introduction to the role and significance of digital games in society, and to the process of designing games for impact, in areas such as education, healthcare, and social activism. Students explore general theories about the relationship between technology and society, using games as examples, as well as develop a better understanding of methods that take a systemic, contextualized approach to designing games for impact. Students play and analyze existing impact games as well as conduct a landscape analysis for an impact game on a topic of their own choosing. This course is open to all students in any major.
Principles of applied games design, focusing on analysis of impact games across a range of fields. Students use theories of learning, impact and social entrepreneurship to understand the potential value and implementation challenges of particular games. There is a focus on inputs, outputs, and outcomes, especially unintended consequences of actions in complex social and technical systems. Project work may focus on an in-depth case study of prior games or of current work developed by the center.
This course focuses on understanding the complete life cycle of impact games, from perceived need through design to evaluating impact. Attention is paid to the role of impact games within an institutional ecology of change agents (including design studios, financiers, non-governmental organizations and audience/targeted populations) and to the ecology of implementation where the games will be used. Course work highlights ethics of game-based learning, unintended consequences of impact interventions, and how to involve stakeholders in the design process. Students collaboratively workshop an original impact game concept and publishing plan to address a key 21st-century challenge.
This is an introduction to the game design process for change agents and future managers of applied game design projects. Students work collectively to create an impact game concept, prototype the game, create and play-test it, and, where possible, evaluate its effectiveness. The course is not intended only for students pursuing a major or career in games design and programming, but gives all students an understanding of how the design process actually works. The core focus takes the insights and lessons from the previous courses and places them in a design trajectory, potentially setting up the capstone project.
The capstone is a major project developed by the student in close consultation with center faculty. Where possible, certificate students are assigned to specialized roles on a capstone team alongside other students for a large-scale project. Capstone work must demonstrate an understanding of impact games, their role, methodology for evaluating their effect, and tight linkage to the student’s field of interest. This course is open only to students enrolled in the certificate program. However, capstone work can be completed with consultation and under co-guidance from an advisor in another school.
The Certificate is a full plan of work and study, building from an introductory core course through a customized capstone project. Students will be expected to demonstrate expertise in applying games for impact principles to their core areas of interest and solid skills in at least one facet of the process of designing, implementing and evaluating games for impact as part of their capstone work. The Certificate is a significant commitment to a sequenced set of courses across a student’s undergraduate years, rather than a series of courses that may simply be taken in passing. The sequence has been developed to equip students with the skills, research, ambition, and entrepreneurial base to continue to cultivate and curate these ideas beyond the university setting into the public domain—an essential element of our model of impact.
Students will study the ethics of design and consequences, both intended and unintended, how games can lead to social change by improving understanding of complex global systems, transforming conflict and building skills in problem recognition and creative solution design. Certificate students will work on real games, alongside real experts and using expert tools, and learn how to design, test and evaluate their impact in real-‐world environments.
Students may tailor their project work to issues and topics relevant to their fields of study. Business students may develop and evaluate games that apply sustainable principles of the triple bottom line to transform thinking about product development and the supply chain. Health care students will be able to make games that reinforce wellness principles and train practitioners. Social justice advocates will help make and field games to raise awareness and defuse tensions in global conflict areas. Across the courses is a focus on the full lifecycle of using games for impact, with an appreciation of games as a powerful form of intervention for addressing the world’s greatest social, cultural, scientific, and economic problems.
In addition to a tightly focused group of courses, taught by Center-affiliated faculty, the Certificate provides opportunities for students to work directly with activists, entrepreneurs and change agents in their fields of interest on real-‐world projects, not just classroom exercises. Certificate students will have regular access to ASU’s Games for Impact game archives, an innovation lab, library of games, and development resources. They will have special access to events at the Center for Games and Impact.
Sasha Barab is a Professor in the Mary Lou Fulton Teachers College at Arizona State University, where he co-founded and serves as the Executive Director of the Center for Games and Impact.
Dr. Barab is an internationally recognized Learning Scientist who holds the Pinnacle West Chair of Education, and who has researched, designed, and published extensively on the challenges and opportunities of using games for impact.