Emerging from a decade of research with Quest Atlantis, the ARX Project now combines strategies used in commercial games with lessons from educational research on learning and motivation.
The Atlantis Remixed Project allows students to travel to virtual places to play educational adventures, talk with other users and mentors, build virtual personae, and eventually create their own games. This project is intended to engage children ages 9–16 in a form of transformational play comprising of both online and off-line learning activities, with a storyline inspiring a disposition towards social action.
The Atlantis Remixed Project and Quest Atlantis provide students entire worlds in which they are central, important participants; places where their actions have significant impact on the world, and places in which what one knows is directly related to what they are able to do and, ultimately, who they can become. Explore our site and learn more about this exciting project. More than 100,000 children on six continents have participated in the Quest Atlantis and Atlantis Remixed projects, submitting over 200,000 Quests and completing over 300,000 Missions, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
We have demonstrated learning gains in science, language arts, and social studies. Equally important have been reported personal experiences, with teachers and students reporting increased levels of engagement and interest in pursuing the curricular issues outside of school. Students and teachers conduct rich inquiry-based explorations through which they learn particular standards-based content, and at the same time develop pro-social attitudes regarding significant environmental and social issues. Rather than just placing work and play side-by-side, the Atlantis Remixed Project strives to make learning fun and to show kids how they can make a difference.
About Sasha A. Barab PhD
Sasha Barab is a Professor in the Mary Lou Fulton Teachers College at Arizona State University, where he co-founded and serves as the Executive Director of the Center for Games and Impact.
Dr. Barab is an internationally recognized Learning Scientist who holds the Pinnacle West Chair of Education, and who has researched, designed, and published extensively on the challenges and opportunities of using games for impact.