Goals & Assignments

During this course, we will balance our time with theoretical discussions, game play & analysis, and game design exploration. To the extent possible, assignments and class experience will be designed to ensure that these are balanced. Assignments will be designed to meet the following goals:

Course Goals

  • To become conversant with claims around the value of games as learning environments
  • To have experience playing and analyzing a number of games
  • To be able to compare and contrast games in terms of player impact and learning, discussing deficiencies and usefulness
  • To articulate a personal perspective on the value of games for learning
  • To have basic appreciation for the anatomy of a game, and some experience applying this understanding to the design of a learning trajectory
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    Core Assignments

    Game Play

    ----- Presentation (Description | Game Play | Narrative | Personal Impact | Overall Ranking) (10%)
    ----- Game Analysis (5%) 2 short (see template)
    ----- Observation Analysis (2 pages) (5%) (see template)
    ----- Use Impact Guide (2 x 5%) (see Bioshock, Minecraft, Portals, Superbetter, Mcdonalds, Foldit)
    ----- Create Impact Guide (2 x 5%)

    Class Readings

    ----- Readings (10%)
    ----- Presentations (10%)

    Game Design

    ----- Produce Game (1 narrative, 1 rule set, 1 game sequence) or Game Pitch Report (20%)
    ----- GameStar Mech (make game and comment) (5%)
    ----- Class Proposal Activity (5%)

    General

    ----- Socratic Discussion or Extra Review Assignment (5%)
    ----- Final (10%) 4-5 page essay on "Why Games Should (or Shouldn't) Matter to Educators"